UCD TEACHING AND LEARNING

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UCD TEACHING AND LEARNING/ RESOURCES

E-Learning Planning Your Module Design for On-line or Blended Modules

Authors: Geraldine O’Neill & Aine Galvin Email: [email protected], [email protected] Date: 30th July 2013

www.ucd.ie/teaching

1.  Introduction   Before  you  go  into  Blackboard  (Bb),  carefully  plan  your  module’s  teaching,  learning  and   assessment  activities  to  allow  for  an  engaging  and  active  learning  experience.  In  the  design  of  the   learning  environment,  it  is  recommended  that  you  should  consider  the  teaching  and  learning   principles  .    See  also  Chickering  &  Gamson’s  principles  (1991)   https://www.msu.edu/user/coddejos/seven.htm       Have   a   listen   to   the   informative   video   presented   by   Australian   Learning   and   Teaching   Council   (ALTC)   (2013b)   titled   ‘Planning  your  on-­‐line  class.’     This   resource   considers   what   you  should  put  on  line   ‘It   examines   the   importance   of   considering   pedagogy   before   technology;   constructively   aligning   assessment   with   learning   outcomes;   and   the   integration   of   digital   literacy   skills.   It   also   offers   some   useful   strategies   for   deciding   which   components  are  better  suited  to  an  online  learning  environment’.     http://online.cofa.unsw.edu.au/learning-­‐to-­‐teach-­‐online/ltto-­‐ episodes?view=video&video=219    .     The   ALTC   also   highlight   some   of   the   key   considerations   developed   by   UNSW   when   planning,  in  particular,  for  the  Blended  Learning  Environment  (see  Table  1)       Table  1:  Strategies  for  Planning  Blended  Learning         -­‐    Be   careful   not   to   double   up   on   work   for   both   teacher   and   students.   Divide   learning   activities   or   content   best   suited   to   either   online   or   face-­‐to-­‐face   environments   carefully,   otherwise   you   may   create   a   duplicate   of   the   class   in   both   online  and  face-­‐to-­‐face  formats         -­‐    Don’t  get  carried  away  with  the  numerous  opportunities  that  technology   offers.   Ensure   that   the   online   component   remains   relevant   to   learning   and   not   distracting  ‘gimmicks’  -­‐  students  will  see  through  this    very  quickly.  Establish  what  it  is   you  want  students  to  learn,  and  whether  an  online  component  is  likely  to  enhance  or   improve  this  experience.         -­‐    Establish  what  activities  would  benefit  from  or  would  be  better  suited  to   technology.   Move   these   to   the   online   context   and   then   enrich   the   key   activities   that   benefit  from  a  face-­‐to-­‐face  environment.         -­‐    Start   slowly.   Introduce   one   online   component   to   your   blended   class   or   program;  assess  and  evaluate  its  merits  at  the  end  of  the  semester;  adjust  accordingly   what  you  have  learnt;  and  then  gradually  add  more  online  components  or  more  depth   to  the  existing  component  if  it  is  required         -­‐    Clearly   explain   to   students   and   other   teaching   staff   why   you   are   introducing   an   online   component.    Outline  what  you  hope  to  achieve,  and  what  the   benefits  might  be  for  them.  Students  will  usually  be  more  willing  to  try  new  

     methods   of   learning   when   they   can   see   the   point,   and   it   will   help   to   engender   an   environment  of  cooperation  and  communication  between  students  and  their  teacher     SEE  UNSW,  COFA.ON-­‐LINE.  (2013)  LEARNING  TO  TEACH  ONLINE   http://online.cofa.unsw.edu.au/sites/default/files/episode-­‐ pdf/Planning_class_LTTO.pdf  

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Learning   Through     (Laurillard,   2012)      

  Acquisition        

      Inquiry    

  Practice  

Summary  

Some  Technologies    

In  this  form  of  learning   students  can  be  quite   • passive  as  they  are   primarily  learning   through  reading  or   listening.           However,  this  can  be   made  more  active  if   these  resources  are   designed  into   activities     This  form  of  learning   requires  students  to   search  out,  critique   and  use  resources   from  different   locations.  It  requires   more  active  student   learning.       For  example,  it  follows   a  process  of   brainstorming,   information  gathering   (on-­‐line  or  other)  and   then  critical  group   discussion  (or   presentation).     In  this  form  of  learning   students  have  to  apply   what  they  have   learned  into  a  given   context  in  their   discipline.       It  has  often  been   described  as   experiential  learning,   or  ‘learning  by  doing’.  

 Screencasts:   Powerpoint  with  audio;  Articulate  Storyline                                      Adobe  presenter;    Camtasia  ;  Adobe   Captivate     Podcasts:     • Audacity  ;  You-­‐tube   Other   • -­‐Digital  Learning  Repository   resources     • -­‐Lecture  Capture  :  Echo  360   • -­‐Clickers    (in  class)       • • • • • • •

• •

 

• • •

-­‐SPSS   -­‐Excel   -­‐ArcGIS       -­‐Mind  Genius    (Mind  mapping   software  for  Education)     On-­‐line  Discussion     Mobile  technologies   UCD  Library  Databases  and  related   software    

-­‐Second  Life   -­‐Allocated  roles  in  Wikis,  Group   Discussions     -­‐Simulations   Role  play   Virtual  labs  

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Production  

In  this  form  of   learning,  students  are   motivated  to  learn  by   having  to  produce  an   artifact.  The   traditional  essay  is  one   example  but  different   software  packages   allow  for  great   creativity  in  this  area.     Discussion     This  form  of  learning   requires  students  to   interact  with  each   other  on-­‐line  to   discuss  issues.     This  can  be  done   synchronously  (web-­‐ conferencing)  or  as  in   most  cases   asynchronously   (discussion  forums)       Collaboration     This  form  of  learning   requires  student  to   collaborate  to  produce   an  artifact.    The   process  of  the   collaboration  is  also   very  important.    

• • •



Uploading  assignments,  i.e.  essays,   designs,  assignments,  photos…   Production  of  concept  maps,..   Production  of  posters,  submitted  on-­‐ line     - Mahara:  Production  of  e-­‐ portfolios.   Muvizu:  Production  of  animations  

Asynchronous  discussions:     • Bb  Discussion  Groups   Synchronous  discussion:   • Bb  Virtual  Classrooms.     • Bb  Collaborate:  web-­‐conferencing   tools,    

• • •

Bb  Wikis   Sparkplus:  On-­‐line  peer  and  self   assessment     Blackboard  Collaborate  (or   alternative)    

 

  2.  Selecting  the  relevant  technologies   As   for   all   module   design   processes,   consider   the   needs   of   your   student   group   and   the   context  of  their  learning.  Based  on  this,  decide  what  are  the  key  task/learning  that  you   hope   your   students   should   achieve   in   this   module.   It   is   then   that   you   should   consider   what  technologies         are  most  suitable  to  supporting  this.  Table  2  sets  out  some  current  technologies  (i.e.  May   2013).  This  table  is  by  no  means  full  list  of  available  options.     Table  2  .Types  of  Learning  and  Conventional  and  Digital  Learning  Technologies   Adapted  from  Laurillard,  2012.       3.  Creating  Themes/Units   In   order   to   reduce   information   overload   on-­‐line,   first   organize   your   module’s   content   into   themes/concepts/units   as   is   appropriate   to   your   subject   (as   in   Module  Design  Pre-­‐ Planning   Template,   see   appendix   1).   In   your   main   UCD   Teaching/Learning/Assessment  

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blackboard  button,  i.e.  the  ‘Learning  Materials’,  build  folders  under  these  themes.    Avoid   too  many  folders.  For  example,  see  Figure  1.           Figure  1  Organise  by  Themes/Topics/Concepts.    

    4.  Integrating  the  teaching  and  learning  activities   Littlejohn   and   Pegler   (2007)   describe   that   there   are   four   types   of   approaches   to   integrating   your   teaching   and   learning   that   could   be   appropriate   for   different   types   of   on-­‐line  learning  contexts:     • The  space  blend:  virtual  and/or  physical   • The  time  blend:  for  example  synchronous  versus  asynchronous   • The  media  blend:    the  types  of  tools  and  resources   • The  activity  blend:  the  organisation  of  the  different  activities  and  resources.     The  efficiency  of  the  module  from  both  yours  and  the  students’  time  is  very  important.  In   your  initial  module  design  consider  the  balance  in  students’  time  between:  what  they  are   required   to   study   (autonomous   student   learning);   tasks   they   are   prescribed   to   do   themselves   in   Bb   or   out-­‐of-­‐class   (specified   student   learning   tasks,   including   assessment   activities);  and  what  is  addressed  in  the  face-­‐to-­‐face  or  on-­‐line  monitored  contact  hours   (lectures/labs/tutorials/on-­‐line   group   discussions).   Collectively   they   should   add   to   the   equivalent  of  approx.  110  student  effort  hours  for  a  5  ECT  credit  module  (Figure  2)     Consider  the  added  value  of  the  on-­‐line  environment  for  student-­‐activity  and  how  this   may  ‘supplement’  or  ‘replace’  some  in-­‐class  face-­‐to-­‐face.       ‘The  supplemental  model  retains  the  basic  structure  of  the  traditional  course  and  a)   supplements  lectures  and  textbooks  with  technology-­‐based,  out-­‐of-­‐class  activities,  or   b)   also   changes   what   goes   on   in   the   class   by   creating   an   active   learning   environment   within   a   large   lecture   hall   setting’.     http://www.thencat.org/PCR/model_supp.htm    (NCAT,  2013)      

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 ‘The  replacement  model  reduces  the  number  of  in-­‐class  meetings  and  a)  replaces  some  in-­‐ class  time  with  out-­‐of-­‐class,  online,  interactive  learning  activities,  or  b)  also  makes   significant  changes  in  remaining  in-­‐class  meetings’.   http://www.thencat.org/PCR/model_replace.htm  (NCAT,  2013)       For  example,  the  use  of  on-­‐line  podcast,  screencasts  (i.e.  Articulate)  can  replace  or  reduce   face-­‐to-­‐face  lectures.  When  used  prior  to  a  more  interactive  face-­‐to-­‐face  session,  they   have  been  described  as  a  ‘flip  class-­‐room.’  (http://cit.duke.edu/flipping-­‐the-­‐classroom/)       Calculate  the  expected  student-­‐effort  hours  of  any  on-­‐line  tasks  for  the  students  (i.e.  later   you  will  need  to  communicate  this  to  students)       Figure  2:  Student  Effort  Hours  in  Blended  Learning    (same  hours,  different  weightings)    

 

  As   Bb   allows   students   to   engage   with   the   materials   before,   during   and   after   class,   consider   the   best   sequence   for   when   and   how   students   might   do   this,   i.e.   develop   a   plan     to   ‘wrap’     (Figure   3)   the   blend   of   content,   activities   and   resources   (Fink,   2003,   2004;   Littlejohn  &  Pegler,  2007)       Figure  3.  Blended  Learning:  The  wrap  around.      

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    5.  Documenting  your  plans       There   have   been   different   models   used   on   how   to   document   e-­‐learning   designs.   In   common  in  the  majority  of  these  frameworks  are  that  ‘people’  engage  in  ‘activities’    with   ‘resources’.  Littlejohn  and  Pegler  (2007)  suggest  some  frameworks.  The  first  of  these  is  a   lesson   plan   approach   to   documentation   and   includes   documentation   on:   time;   mode;   staff   role;   student   role;   resources   and   feedback   and   assessment.     Appendix   1   gives   an   example   of   this   approach   to   documentation.   The   lesson   plan   has   been   useful   to   document  often  .  Another  framework  is  the  learning  design  sequence  map  (See  Figure  4).   This   approach   visually   highlights   the   sequence   of   the   learning   and   teaching   perspectives,  which  can  be  either  linear  or  iterative  non-­‐sequential  tasks  (Littlejohn  and   Pegler,   2007).     One   very   commonly   used   approach   is   that   developed   by   Oliver   et   al   (2002)   and   used   by   the   Australia   Universities   Teaching   Committee   (AUTC).   It   visually   sets   out   the   learning   activities   (sometimes   described   as   learning   ‘tasks’),   the   learning   ‘resources’  and  the  learning  ‘supports.’  AUTC    (2013,  p1)  describe  these  as:       Representing  learning  activities:  The  learning  activities     are  represented  by  a  series  of  rectangles,  arranged   vertically.  These  activities  represent  the  learner’s   “journey”.  Each  rectangle  has  a  description  of  what  the   learners  are  required  to  do  or  produce.  Activities  that  are   assessable  are  distinguished  with  an  asterisk  (*).         Representing  learning  resources:  Learning  resources  are   represented  by  triangles  to  the  left  of  the  activity  sequence.   An  arrow  from  a  resource  (triangle)  to  an  activity  (square)   indicates  that  resources  are  available  to  the  student  when   doing  the  activity.  An  arrow  from  an  activity  (square)  to  a  

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resource  (triangle)  indicates  that  a  resource  is  produced   during  the  activity  and  becomes  a  resource  for  others  to   use  later.     Representing  learning  supports:  The  learning   supports  are  represented  by  circles  to  the  right  of  the   activity  sequence.  An  arrow  from  a  “circle”  to  a   “square”  indicates  that  support  strategies  are  being   used  to  assist  the  students  in  their  learning.  

 

  These  can  be  overlapping  categories  and  they  appear  to  be  differently  interpreted  in  the   literature,   for   example   the   lecture   can   be   seen   as   ‘a   resource’   (as   in   Figure   4)   or   as   an   ‘activity’    that  the  student  needs  to  attend  and  engage  in.       Figure  4    learning  design  sequence  map    (one  example)      

  6.  Inclusive  Learning  Principles  (Universal  Design)     The  on-­‐line  environment  should  be  inclusive  of  all  learners    (Universal  Design)   https://www.washington.edu/doit/Brochures/Academics/ud_edu.html.    To  assist  in  the   design  of  your  Blackboard  environment,  the  UCD  Access  Office  have  developed  a   summary  of  some  these  considerations  see:     http://www.ucd.ie/teaching/documents/AccessibleBlackboard.pdf         For  more  on  authoring  screen  content,  see  also   9

-­‐Authoring  Guidelines  for  On  Screen  Content  (Jennings,  2012c)   http://www.ucd.ie/t4cms/UCDTLE0059.pdf         7.  Copyright  Guidelines   In  designing  your  module,  ensure  that  you  are  aware  and  adhere  to  the  guidelines  on   copyright.  See  a  resource  on  this  issue  -­‐Copyright  and  E-­‐Learning  (Jennings,  2012d)   http://www.ucd.ie/t4cms/UCDTLE0051.pdf         References   AUTC    (2013)  -­‐Guidelines  to  construct  a  Learning  Design  Sequence,   http://www.learningdesigns.uow.edu.au/project/doc/Construct%20an%20LD%20Seq uence.pdf     Biggs,  J.,  Tang,  C  (2011)  Teaching  for  Quality  Learning:  What  the  student  does  (4th  Ed)  .   SRHE:  Berkshire.       Fink,  L.  D.  (2003).  Creating  significant  learning  experiences:  An  integrated  approach  to   designing  college  courses.  San  Francisco:  Jossey-­‐Bass.       Fink,  L.D.  (2004)  ,  A  Self-­‐Directed  Guide  to  Designing  Courses  for  Significant  Learning,     http://trc.virginia.edu/Workshops/2004/Fink_Designing_Courses_2004.pdf       Chickering,  A.W.,  Gamson,  Z.F.  (1991).  Applying  the  Seven  Principles  for  Good  Practice  in   Undergraduate  Education.  New  Directions  for  Teaching  and  Learning.  47,  Fall,    San   Francisco:  Jossey-­‐Bass  Inc.  see  also  https://www.msu.edu/user/coddejos/seven.htm       Laurillard,  D  (2012)  Teaching  as  Design  Science:  Building  Pedagogical  Patterns  for   Learning  and  Technology.    London:  Routledge.       Littlejohn,  A.,  &  Pegler,  C.  (2007)  Documenting  e-­‐learning  blends,  In,  Preparing  for   Blended  E-­‐Learning.  70-­‐93.  New  York:  Routledge.       Mayer,  R.E,  Moreno,  R  (2003).  Nine  Ways  to  Reduce  Cognitive  Load  in  Multimedia   Learning  Educational  Psychologist,  38(1),  43–52.           Oliver,  R.  (1999).  Exploring  strategies  for  on-­‐line  teaching  and  learning.  Distance   Education,  20(2),  240-­‐254.       Oliver,  R.  (2001).  Seeking  best  practice  in  online  learning:  Flexible  Learning  Toolboxes  in   the  Australian  VET  sector.  Australian  Journal  of  Educational  Technology,  17(2),  204-­‐222.    

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Oliver,  R.  &  Herrington,  J.  (2001).  Teaching  and  learning  online:  A  beginner’s  guide  to  e-­‐ learning  and  e-­‐  teaching  in  higher  education.  Edith  Cowan  University:  Western  Australia.       Sharma,  P,  Hannafin,  M.J.  (2007)  Scaffolding  in  Technology-­‐Enhanced  Learning   Environments  Interactive  Learning  Environments,  15,  1,  27  –  46     UCD  IT  Services  BlackboardTM  Support      (2012)   http://www.ucd.ie/itservices/teachinglearningit/virtuallearning/blackboard/       UCD  Teaching  &  Learning’s  (2012)  E-­‐Learning  web-­‐page:   http://www.ucd.ie/teaching/resources/e-­‐learning    

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Appendix 1. Lesson Plan: Planning the Blend of Teaching, learning and assessment activities. (adapted from Littlejohn & Pegler, 2007) Time Mode Student Staff Role Resources Resources Feedback and (On-line, Role (e.g. lecture, (content (services Assessment In-class (Task to monitor on- and other) /courseware/ (F2F), do, e.g. line technology) Out-ofread, do discussion, class) MCQ, set up meet other groups onstudent line, … group..) Week/ days : Week/ days : Week/ days : Week/ days : Week/ days : Week/ days : Week/ days : Week/ days : Week/ days : Go to www.ucd.ie/teaching/resources/E-learning/planyourdesign for a word version of the lesson plan.

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